Tobias Wahyudi

Email tobi8800 at gmail dot com

Games

I really enjoy making browser games, probably because they remind me of flash games. Most of these are engine-less and even library-less, developed with vanilla JS on Canvas API.

Gobbo Slayor

Gobbo Slayor

Jun 2025 - Mar 2026

Sokoban-like (?) puzzle game. You must clear all goblins, but each hit changes the shape and position of your aiming. It was really fun to see how complex we could make the levels, while not expanding the simple ruleset.

Collaborative project with my siblings Terri and Thalia. Developed and illustrated by me. Designed and puzzleset together.

Demoed at ⁂ Socratica Symposium 2026!

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Ouroboros Wrangler

Ouroboros Wrangler

Aug 2025

Sokoban-like puzzle game. You control the wrangler, and the snake moves deterministically. Guide the snake to eat apples and ultimately bite its own tail. Inspired by Paquerette down the Bunburrows for puzzle reasoning around deterministic NPCs.

Collaborative project with my siblings Terri and Thalia. Created for GMTK Game Jam 2025 with the theme "Loop".

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Right Wall Rule

Right Wall Rule

Jan 2024 - Feb 2024

Survivor-like. Escape a hedge maze by selectively breeding your plant weaponry.

Unfinished but pretty fun.

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Deadly Duel

Deadly Duel

Dec 2023

1v1 rock-paper-scissors style game. Originally conceived by my cousin Max as a mini-game for his D&D campaign. Very interesting for its simplicity.

The game is P2P and I never really figured out WebRTC ☹️ so it only works on devices on the same local network.

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New Media Art

Branch Zoom

Branch Zoom

Dec 2025

I wanted to see how far I could push the spooky, noisy-line style to draw a scene.

Tree

Tangled Trees

Dec 2025

An exploration in procedurally generating trees.

Loud Mist

Loud Mist

Apr 2021

One of my first experiments with Processing.